Education and training

Education and training

user

Transforming learning so it is adaptive to a user

Linius provides a new format of content that enables content frames to be edited and reorganised so as to adapt training and education material instantly to suit an individual.

What the market is worth: 

The worldwide market for self-paced e-learning reached $35.6 billion in 2011. The five-year compound annual growth rate is estimated at around 7.6%, so revenues should reach some $51.5 billion by 2016.

According to Product & Users, the learning services market is expected to experience growth of 23.17% between 2017 and 2018. According to Ambient Insight, the packaged content market will reach $38.3 billion by 2016.

Industry anecdotes indicate that large and affirmed companies (such as the Fortune 500) are the primary buyers of e-learning products and services. They account for more than 30% of the e-learning market clientele.

Imagine if training video could adapt to the learning capabilities of an individual?

Could video based on business rules or dynamic inputs gleaned from an individual be able to change the way training is delivered?

Linius powers the next generation of video formats that is adaptable to the Internet of things (IOT) and to wearable technologies.

Wearable technologies coupled with machine-to-machine capability drives dynamic response criteria from a user, then has machine-to-machine capability where multiple pieces of video assemble instantly to suit an individual’s learning capabilities.

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